INSDSG 655 Project in Multimedia
Course Description: Students work with Umass Boston faculty, teachers in cooperating schools, or trainers in sponsoring corporations to make a prototype multimedia application or to produce a planning document for multimedia implementation in the client organization. Students may participate in projects pre-arranged by the instructional technology staff or may generate their own, working individually or on a team.
Credits: 3 Lect Hrs, 3 Credits

This course is also the capstone course for the Graduate Certificate.
To access the INSDSG 655 "Book" please click here


Course Goals

Upon completion of the course students will be able to:
  1. Apply the ASSURE model as a tool in systematic planning for the use of media in instruction
  2. Describe the key success factors in designing and delivering effective multimedia instruction
  3. Describe the tools, techniques, and technologies available to develop quality multimedia projects
  4. Design, develop and implement a multimedia project or comprehensive plan for a multimedia project
  5. Demonstrate ability to follow basic procedures for selecting, modifying, and designing multimedia materials
  6. Describe and develop techniques for evaluating media and multimedia products

Required Books

There are no required books for this course

Topics Covered

Course Resources


Web Links

The ASSURE Model
Multimedia instruction should be learner-centered
UDL Tech Toolkit
The Basics of Visual Literacy
I See, I Do: Persuasive Messages and Visual Literacy
How We Process Sound
Qualities of Speech
Baggaley, Jon: Where Did Distance Education Go Wrong
Shen, Wang and Pan: Increasing interactivity in blended classrooms through a cutting-edge mobile learning system
Flynn, Adam: Copyright in the Classroom: Teaching Audiovisuals
Presidential Karaoke
Reilly, David: How to Make Your Video Content More Visible on Major Search Engines
Good, Robyn: Where to Upload Your Video Clips Online to Obtain Maximum Exposure and Visibility
Digital Sandbox
Tognazzini, Bruce: First Principles of Interaction Design
Nielsen, Jakob: Ten Usability Heuristics
UMadison Visual Culture
Proactive Chiropractic: A Creating Wellness Center
News Haven Information Reference Sources
Shepherd, Clive: Evaluating Online Learning
9 Principles of Good Practice for Assessing Student Learning
Ways to Prevent Cheating in Online Tests
Creating Original Rubrics
Authentic Assessment Toolbox
Rubric For Online Instruction
More Rubrics
Curtains Up: Learning Styles Webquest


Hirtz, Sandy, Harper, David G., MacKenzie, Sandra. (2008) Education for a Digital World. Commonwealth of Learning [Link to PDF ]


Millenial Students
Intro to Cognitive Multimedia Learning Theory
Designing Interactions
The Science and Art of User Experience at Google video on the thought process behind the design and user interface that has evolved at Google
Moggridge, Bill: Designing Interactions
Authentic Assessment
Authentic Assessment and Learner-Centered Digital Story

PDF Files

Effects of Practice, Objectives and Review in Multimedia Instruction
Mapping instruction with Media
Using Multimedia Effectively in the Teaching-Learning Process
A Cognitive Theory of Multimedia Learning: Implications for Design Principles
Burkey, Mary: Playaway: Grab and Go Audio
iPhones the Latest to Join the Mobile Learning Mix
Cavus, Nadine & Ibrahim, Dogan: m-Learning: An Experiment in using SMS to support learning new English language words
Designing E-Learning Games on Cellphones to Promote Language Learning and Literacy in the Developing World
Schwartz, Danie L., & Hartman, Kevin: It is not television anymore: Designing Digital Video for Learning and Assessment
Burke, Sloan C., Snyder, Shonna, Rager, Robiin C.: Assessment of Faculty Usage of YouTube as a Teaching Resource
Kester J. Lee and Manjula D. Sharma: Incorporating Active Learning with Video
Sylvers, Penny: Video: A Strategy for Critical Reflection and Deeper Comprehension During Literature Discussions
Dermo, John: e-Assessment and the Student Learning Experience